Lingo
The eLearning glossary.
Plain-English definitions for the terms you will hear in any eLearning project.
- Adaptive learning
- Digital learning that changes the content, difficulty or path a learner sees based on their answers and progress.
- AI-assisted content development
- A production model where generative AI drafts or accelerates parts of course creation (research, scripts, questions, media, translation) and human experts review, correct and finish every output.
- Blended learning
- A mix of classroom or live instruction with self-paced digital learning.
- cmi5
- A specification that combines xAPI tracking with LMS launch rules, so courses can report detailed data from any device.
- Gamification
- Adding game elements such as points, levels, badges, timers and stories to learning to raise motivation and practice.
- Instructional design
- The discipline of planning learning so people reach a defined objective: analysing the audience, structuring content, choosing activities and designing assessment.
- Learning Experience Platform (LXP)
- A learner-centred platform that recommends and curates content from many sources, often alongside an LMS.
- Learning Management System (LMS)
- A platform that hosts, delivers, tracks and reports on courses and learners, such as Moodle, TalentLMS or Cornerstone.
- Localisation
- Adapting learning content to a language, culture and region: translation plus local examples, names, currency, visuals and voice.
- Microlearning
- Short, focused learning units, usually 2 to 7 minutes, each built around one objective.
- NEP 2020
- India's National Education Policy 2020, which shifts school education towards competency-based, experiential and multilingual learning in a 5+3+3+4 structure.
- Rapid eLearning
- Building courses quickly with templates and rapid authoring tools, typically in days or weeks rather than months.
- Scenario-based learning
- Learning built around realistic situations where the learner makes decisions and sees consequences.
- SCORM
- A long-standing technical standard that lets an eLearning course run in and report completion and scores to an LMS.
- Subject Matter Expert (SME)
- A person with deep knowledge of the topic who supplies and validates content accuracy.
- Universal Design for Learning (UDL)
- A framework for designing learning with multiple means of representation, engagement and expression so it works for every learner.
- xAPI (Tin Can)
- A standard that records detailed learning activity statements ("learner did X") from courses, apps, simulations and offline activity.
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