Lingo

The eLearning glossary.

Plain-English definitions for the terms you will hear in any eLearning project.

Adaptive learning
Digital learning that changes the content, difficulty or path a learner sees based on their answers and progress.
AI-assisted content development
A production model where generative AI drafts or accelerates parts of course creation (research, scripts, questions, media, translation) and human experts review, correct and finish every output.
Authoring tool
Software used to build eLearning courses, such as Articulate Storyline, Rise, Adobe Captivate or iSpring.
Blended learning
A mix of classroom or live instruction with self-paced digital learning.
cmi5
A specification that combines xAPI tracking with LMS launch rules, so courses can report detailed data from any device.
Gamification
Adding game elements such as points, levels, badges, timers and stories to learning to raise motivation and practice.
Instructional design
The discipline of planning learning so people reach a defined objective: analysing the audience, structuring content, choosing activities and designing assessment.
Learning Experience Platform (LXP)
A learner-centred platform that recommends and curates content from many sources, often alongside an LMS.
Learning Management System (LMS)
A platform that hosts, delivers, tracks and reports on courses and learners, such as Moodle, TalentLMS or Cornerstone.
Localisation
Adapting learning content to a language, culture and region: translation plus local examples, names, currency, visuals and voice.
Microlearning
Short, focused learning units, usually 2 to 7 minutes, each built around one objective.
NEP 2020
India's National Education Policy 2020, which shifts school education towards competency-based, experiential and multilingual learning in a 5+3+3+4 structure.
Rapid eLearning
Building courses quickly with templates and rapid authoring tools, typically in days or weeks rather than months.
Scenario-based learning
Learning built around realistic situations where the learner makes decisions and sees consequences.
SCORM
A long-standing technical standard that lets an eLearning course run in and report completion and scores to an LMS.
Subject Matter Expert (SME)
A person with deep knowledge of the topic who supplies and validates content accuracy.
Universal Design for Learning (UDL)
A framework for designing learning with multiple means of representation, engagement and expression so it works for every learner.
xAPI (Tin Can)
A standard that records detailed learning activity statements ("learner did X") from courses, apps, simulations and offline activity.

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